ANYMA GENESYS Stage Recreated in Unreal Engine 5 | DMX Lighting

This video recreates the ANYMA GENESYS live stage inside Unreal Engine 5 using a real-time DMX lighting workflow. The goal was to simulate the atmosphere and scale of a large electronic music concert using a fully real-time production pipeline.

The entire concert stage architecture, lighting towers and LED visuals were reconstructed directly inside Unreal Engine by studying reference visuals and live performance footage. The project focuses on concert stage visualization and real-time lighting simulation.

Crowd generation was created using AI tools. Images generated with Nano Banana were converted into multiple 3D crowd characters using Meta 3D Sam to simulate a large concert audience.

The DJ character in the scene uses a MetaHuman rig, intentionally placed in the background so the visual focus remains on the stage design and lighting system.

The lighting environment was built as a DMX-compatible setup inside Unreal Engine, while lighting animations were created using Resolume Arena and synchronized through real-time timecode to replicate a live concert lighting workflow and stage visualization pipeline.

:bullseye: Tools used in this project:

– Unreal Engine 5
– DMX Lighting Simulation Resolume Arena
– MetaHuman
– Nano Banana AI
– Meta 3D Sam
– DaVinci Resolve