Anybody know why my nav mesh is like this?

my nav mesh is building outside the intended area is there a setting i need to check to make it build only inside the nav mesh? any help would be greatly appreciated!

Hello there @TheGreatUnseen!

From your screenshot, that’s a quite bizarre scenario. Either the NavMeshBoundsVolume (the orange box) is rotated, or there’s a second NavMesh we are not seeing.

In the first case, if the NavMesh is rotated, since it’s world alligned, the engine will try to expand outside the box, until a box area is defined in the angle the world wants. If this the case, it’s a matter or resetting the NavMeshBoundsVolume in Outliner to 0, 0, 0.

On the other hand, if there’s a second NavMesh interfiering, simply type “Nav” in the Outliner to locate any extra ones, which then can be disabled or removed, until the green area is shaped back as intended.

Also, it always helps to revisit the related docs on the matter, you can find the ones for Navigation here:

thank you i didn’t know i couldn’t rotate nav mesh its back to 0, 0, 0