Anybody getting VR to work to an acceptable presentation level

Hi I have a Quest 2 and I've set it all up but the experience in VR is so bad that I could never show it to a client. Anybody got any tips for making it at all usable ? Anyone used it in Unreal 5 instead

Are you talking packaging? Because I always have issues when trying to package anything I’ve made to get it to a functioning standard - and I’m barely even making anything that could be considered even a complete level let alone a full project of any kind. You would think this would be the most important aspect of UE that would have specific tutorials for all the various different types of packaging, but I can barely find any, and almost none that go through any errors that may arise.

I used VR earlier this year to present a project to come clients, ultimately all I did was to run it through the editor with the Quest Link. My employer had a decent gaming laptop available that would allow us to run the editor when outside the office.
We tried to use it at an exhibition too, however ran into an issue with the wireless router that the laptop and Quest were connected to as it was only a 2.4ghz router - which are more prone to interference, and since nearly every other exhibitor also had their own networks set up to run their own displays the VR experience was terrible. We’ve since picked up a 5ghz router, which should solve this issue, but we’ve not tried it again yet (externally).