Any workaround known for spline editing bug?

When I’m using Spline Mesh Components and I’m changing tangents on a long spline, everything slows down, as longer the spline is.
In 5.0 and before this does not happen, in 5.1 to 5.3 this happens all the time. Turning off collision does not help very much. Only thing would be to not add Spline Mesh Component but I need to see how it looks as I’m changing the spline :confused:

Has anybody else encountered this problem and maybe a workaround for this? At the moment, for me, working with spline does not work in 5.1 and after :frowning:

  • only with tangents? Or moving a spline point causes a slowdown, too?
  • what is this set to for the offending spline:

image

  • are the SMCs being added in the Construction Script?

Hey,

sorry for the late response.
The Reparam Steps are set to 10 and yes, the SMC is added in Construction Script.

What bothers me is, that the same thing works totally fine in 5.0 and before… :confused:

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I find it’s slow too - I made a plugin that splits up long splines into smaller ones - then you can merge them back into 1 spline after editing (some additions to your spline blueprint are needed):

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