Hi,
I’m trying to give my players a way to place actors in the world and move them around at runtime. I have made a BP that shows a gadget similar to the UE editor move gadget and works similar, but the big problem is the translation of 2D mouse movement to 3D offsets.
I have it working more or less but it’s not as exact as the UE editor gadget. Is there any way to access the Unreal gadget and use it at runtime in a game?
Thanks