In UEFN, is there some way to use AttachTo on some player socket using verse?
Or some other solution to do the same thing?
Hi Manu,
The solution I’ve seen the most recently is using Niagara to attach a Static Mesh Particle to a player as shown in this video.
I think ultimately the player will exist as an entity in the Scene Graph hierarchy, so I feel like new/better options should open up for attachment methods. Especially in a future where we could create and possess our own characters.
Hi Astrotronic,
Thanks for your reply.
I’ve already seen and implemented the Niagara workaround, but I was wondering whether I might have missed a more compliant approach using Verse.
I’ve also read about the experimental customization options, but since they aren’t publishable yet, I’m unsure how practical they are in the short term. Do Epic have any indication or timeline for when this might be supported?
Im not 100% sure but I think someone said you could create an entity and then set origin to the player entity or something of that nature, seems more simple to achieve logically wise compared to setting up particles as a workaround