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Any way to scale down a particle system as the object that is spawned?

So, I have a blood particle effect, which only looks good when scaled down. I can’t just make the particle size smaller, as I am using velocity cone to make this effect. If I made the particles smaller, it would then look ridiculous as it would fan out too much. I’ve learned that it looks great when shrunk:

https://forums.unrealengine.com/filedata/fetch?filedataid=164058&type=thumb

However, it looks awful at default size [which is the size the object is spawned at]:

https://forums.unrealengine.com/filedata/fetch?filedataid=164059&type=thumb

Any ideas? Thanks in advance!