Any way to run UE project in Xcode iOS Simulator?

Mainly for grabbing screenshot in various sizes for App Store submission…

Is there any way to package/install/run our game in an Xcode iPhone/iPad Simulator?

I’m working on a Silicon (arm64) Mac, so you would think it’s possible.

Trying to drag either ipa or app onto simulator does not work.

Thanks!

Bumping this. I’m looking for the same info. Using UE 5.3, but no info anywhere how to debug on a simulator on macos. (Also why my Project (iOS) workspace has not cpp source files, how do I set breakpoints and debug?)