I seem to be constantly running into this issue where I’m making like 20-30 movements vs. 1 or 2 if the transform widget was correctly aligned to a specific situation. I know you can set it to world etc but I need to rotate it to a custom angle.
Take a look at the attached pic. How do you rotate the chair towards the camera (us)? What I have been doing is grabbing the green, then the red, back and forth until I get the correct look. This is a simplified example but lining up certain meshes can take a while. Even more so with the translate tool at odd angles.
Ok, have you seen the free rotation widget? Is it even called that?
I think you have to turn it on in the editor. When it’s on you get a circle around the rotation widget in addition, and can rotate in a more kind of Max way.
It appeared by default a few engine version ago, but seems to be off by default now.
Not at a machine right now to check…
Just can’t find the thing - transform axis gizmo, something like that? It moves the object relative to camera plane, which is what I think you want…
Ok great just found it for rotation thanks! (its called screen rotate in editor settings) /edit Nevermind, just grabbing all 3 at the same time solves translation I guess