Any way to return to the navigation mesh?

Seem this fixed the capsule stuck problem in the wall edges.
It is a property of Character Movement Component.

Perch Radius threshold:
Captura de pantalla 2024-04-15 102608

In my case puting the same radius as the Capsule Component seems to work perfect.

Now, I’m going to implement and test the solutions given by @jwatte and @chrudimer to return to the NavMesh.

I’ll let you know about it.
Thank you so much !!