The mobile game I am currently working on is unable to load on any iOS devices lower than an iPhone 6s.
I am wondering if there is any way to restrict the device compatibility when packaging a Blueprint project?
When uploading to Testflight the builds state it is compatible with iPhone 5s and up which isn’t the case, the game opens but loading any map goes to a black screen and crashes the game.
Any direction or help would be greatly appreciated.