Any way to pass variables to nested construction script?

Hi,

I’ve been adding actors in the construction script of a blueprint using an Add Child Actor Component, but the actors I’m adding have construction scripts of their own, and I can’t figure out how to make any changes to them. Obviously once they’re added I can cast them and alter their variables that way, but at that point their construction script has already run. Ideally I’m looking for something like the way you can expose variables through the Spawn Actor node, but you can’t use those in construction scripts.

I realise I could use begin play instead of the construction script of the nested actors, but I really need the changes visible in the editor.