I’m pretty sure in UE3, there was a way to automatically mirror or enforce symmetry on the physics body and constraint settings in the physics asset editor. However, I can’t seem to find equivalent functionality in UE4.
I’m able to copy and paste settings from one physics body onto another, however, the results are not mirrored (they’re applied in world space rather than the local space of the target, changing the movement mode to local doesn’t help this.) which means I’m stuck manually moving the bodies back to where they should be anyway, which results in oddness like one arm being longer than the other, etc. Additionally, when I tweak the physics settings, I end up having to do a bunch of monkey work to copy my changes over to the character’s other side.
Has anyone found a way to activate mirroring and/or symmetry in PhAT?