Any way to manipulate the animation "position" during runtime, either through the actor blueprint or animation blueprint in UE4.27?

UE 4.27
I have an animated sequence I want to be able to play and rewind on command. The playback rate is 0, where the idea is that the position will be set based on a variable.

I essentially want to be able to manipulate the slider (see image) during runtime. The
Override Animation Data node doesn’t seem to work.

Thanks