Any way to make a line trace ignore BSP?

Is there any way to make a line trace ignore BSP, like how you can have them ignore certain Collision types (PhysicsBody, WorldStatic, etc.)? If not, is there any way to ignore certain BSP faces/polyhedrons, like how you can ignore certain actors normally?

Happy 13 months!

i would try looking into using a line trace by profile. it seems to work from the collision channels as per this reddit post.

alternatively you could get all actors of class and set those to be ignored.