Hi there. I’m working on a mirrored mode for a game which inverts the game view horizontally. I’m making this from a simple post process material wich inverts the X coordinate of the game viewport. As is it obvious, the spatial sounds are still playing at their original left/right panning sides which is not the intended result.
Which methods are viable to have control over the global sounds panning and invert left/right channels during the gameplay?
Thank you in advantage!