I want my game to feel like you never die, but just choose a different approach. If you die, the game rewinds your actions and events that have occurred, and revives dead enemies and destroyed actors. How do I log all events that occur, clearing it from RAM on every checkpoint?
And no, not like Apex or Deathloop, I want every single event from physics to actors getting destroyed logged.
Save games can hold any type of variable and are stored in ProjectName/Saved/SaveGames.
If you need to store in *.ini files, such as custom settings, you may need to use C++, I am not familiar with this workflow. Also, given the amount of data, *.ini files may not be ideal.