Hey was wondering if anyone knew how to hide a widget when u kill an enemy, i have a turnbasd jrpg going and need the widget to disappear after the enemy is defeated so that it does’nt show up when i try to attack again, i have the whole system figured out just this one thing i can not do, if anyone has any ideas i really need help!
anyone know a way i can fix this?
I would make a variable when the enemy dies so you can cast from the widget to that enemy character bp to then remove the widget when that variable is true.
BTW, to remove the widget from within it, put a Remove From Parent node. Target shouldn’t matter because you are inside the widget, but if it does require a target just set it to Self.