I’ve seen for a while now that Epic is continuing to try and come to a solution for rendering the audio out of Sequencer with the video. I’m perfectly fine with that, but was curious if there is ANY way to get the audio written to disk, so that it can be combined in another application.
Any workflow suggestions are welcome. I love the idea of the game engine doing all the sound positioning work ‘for you’, and would just like to get that combined with the video in some way, even if it’s after the fact.
Right now the only solution I can think of is using multi-channel analog out, have a separate system of hardware just to record that input, and then line them up afterwards. Definitely a convoluted process to say the least.
Either that or there is some software-based tool out there that I am unaware of that can capture the individual channels on that same PC while playing back the audio (Sequence) in in UE4 editor?
Just looking for a workflow.