I’m writing an editor plugin, and this involves generating classes and adding them to the source folder.
Obviously, these come without the generated headers, so I can’t just hotreload them.
I have to build from VS, then open the editor.
I’m aware I can force the editor to restart through UnrealEd.
Is there any way I can ask the editor to rebuild the project files on said restart, similar to how it does when the editor detects an incorrect version or missing module files?