Any way to fix missing UMG animation track objects?

Hello, this might be more of a feature request than a regular question, but I was wondering:

Is there a way to rebind animation tracks to other widgets in UMG? e.g. I have an animation track that I’ve created, bound to CanvasPanel_1. I then delete CanvasPanel_1, reorganise my hierarchy a bit, and create CanvasPanel_2.
I would really like to be able to use the now-invalid animation I created for CanvasPanel_1 on CanvasPanel_2.

I understand that if the surrounding widget is different it couldn’t work, but when they’re basically identical in hierarchy, it would save me a lot of hassle to be able to just rebind which object is changed by the animation.