Hi I have a menu widget that I want to fire on event begin play , so the game opens to it. But I think whats happening is in my save/load logic , I have an " open level" node on the load game chain , then the logic to remove the widget ,(this is in the pause menu widget that originally opens with the event begin play). However I believe the " open level " node is causing the event begin play to fire again when I go to load the game , so the widget will not remove from the viewport, or it does , but so quickly is triggered again , its like it never closes. Any ideas on how to get around this? thanx