Since the basic characters in the starter projects come with semi-decent starting animations for idle/walk/run/etc, for prototyping my game I would love to just be able to take the existing characters/rigs and add a few animations to the model and import them right in. Problem is it seems when you export the FBX files from UE, it doesn’t give a functional rig.
Is there any way for me to export the actual rigs for these starter characters so I can just start making animations? Or is there a pipeline that would allow me to make animations for any other character and bring it in easily? If possible it would be appreciated to have a character pre-rigged, as I’m primarily a programmer and hate rigging/distributing weights. I rather limit my artwork in Maya to strictly animation itself.
I know UE4 has the Maya ART tools, and I know that may be my best option, but to be completely honest I’m holding out on it if possible as I’d rather become fully comfortable w/ all the tools in the engine itself before I start learning more art tools. It seems the tools are best for creating new rigs for existing models, but I don’t know if they actually have anything for helping me transfer animations to these existing rigs, and/or allowing me to recover the rigs from the FBX files.
Any sort of pipeline would be appreciated. Thanks.