Hey everyone!
Is there any way to do gradients similar to the way that Unity does them? Ideally with a procedural way to make the gradient in editor and then evaluate the gradient between 0.0 and 1.0. I’m sure I can create a class that does this myself, but I was curious if there was anything already like this in UE4.
I’ve seen the below thread, but would prefer something procedural that doesn’t require additional input textures if possible.
Thanks!