Any Way to do Gradients? (Like Unity)

Hey everyone!

Is there any way to do gradients similar to the way that Unity does them? Ideally with a procedural way to make the gradient in editor and then evaluate the gradient between 0.0 and 1.0. I’m sure I can create a class that does this myself, but I was curious if there was anything already like this in UE4.

PEgDJlO.png

I’ve seen the below thread, but would prefer something procedural that doesn’t require additional input textures if possible.

https://forums.unrealengine.com/showthread.php?1845-Is-there-a-material-function-that-works-like-Photoshop-s-Gradient-Map

Thanks!

Timelines might be what you’re after…