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Any way to do distributed shader builds WITHOUT incredibuild?

So I tried Incredibuild once and setting up my laptop and two other PCs to do distributed shader builds really speeded up things. Then the trial license ran out and Incredibuild is just too pricy just to speed up shader builds. I don’t really need it for faster code compiles.

Is there any other solution for distributing shader builds to multiple machines? Preferably a free one?

If not, consider this a feature request. Compiling shaders wastes a lot of time so I’m sure people would love to have a feature like this, even if it only works for shaders.

It seems like they added native support for FastBuild, which is free, however I couldn’t find any info about how to setup that for UE5 yet :confused: