I am wondering if there is a way to run blueprint instructions whenever a dino is spawned in the map. Perhaps there’s some kind of function I can use for any blueprint without copying existing files that I am unaware of?
I do not feel right making a timer for 1-3 seconds checking every dino actor in the map as I believe this will make a big performance impact.
Normally I would remap the dino, but this isn’t your typical dino, it’s a titan boss that is summoned in Extinction. Remapping will not work for that.