I want to create a system where if game starts with teams that are not full I’d spawn NPCs to help out the team until new players arrive. Is there a way to track how many players are in the team and trigger NPC spawner to spawn additional helpers? As well as despawn according amount of NPCs if a new players join the team?
Yes I think you could do it with Player Counter devices, they seem to have enough settings and options to achieve this.
Other than the 1 per team to count all players in that team, you would probably need a few more
At this point, my idea is a little foggy but I would say 1 counter per NPC spawner. but not all on at once, once the team inbalance is picked up by a team counter it enables an NPC & team counter, which can spawn the NPC and enable the next NPC & team counter for the next NPC…
hmmm not quite but something like that
maybe a player counter for each NPC to turn that NPC on at a certain team size, each counter
set to disable the NPC when the team size is greater than its allocated team size number.
Or using the increment/decrement function…
Nice little puzzle to noodle out