I want to be able to curve a mesh, for example i have a piece of paper, i want to be able to fold it(in game). are there any ways?
i tried procedural meshes there isn’t this feature,and i don’t think geometry script has that feature.
I want to be able to curve a mesh, for example i have a piece of paper, i want to be able to fold it(in game). are there any ways?
i tried procedural meshes there isn’t this feature,and i don’t think geometry script has that feature.
i want to be able to make the curve procedural, the player will decide where the curve will be made
Then is does have to procedural, I guess. Not my area, though…
a lot of stuff like make GCs using chaos or sculpting can’t be done realtime(i think)
and procedural mesh only has a slice option. would be great if you could make a static mesh skeletal realtime or something
i fell like a lot of procedural stuff about meshes and realtime haven’t been really been looked into, might have a lot of potential, like in a perfect world procedural mega scan trees so every tree looks different and you can interact with the tree, cutting it and get realistic physics behavior, or even cutting off a leaf and stuff