Ever since encountering an unknown cook error during the build of my project yesterday which seemed to be related to a corrupt aimation sequence, I’ve been trying to cleanly rebuild my Project in a new unreal scene to figure out at what point the build fails. For this prupose I’ve been trying to export all the Animations form the corrupt project to FBX files, so that I can cleanly reimport them into the new project. But I’ve noticed that all the additive changes I’ve made to the animations ( Hand position fixes etc.) aren’t applied to the exported FBX. Is there any way to apply the Additive Animation Layers so that they get baked into the anim before export? The Documentation says something about “applying the curves”( Editing Animation Layers | Unreal Engine 5.0 Documentation ) But I haven’t been able to track that option down. Any Help would be much appreciated!!
Hello, have you found a solution ?