Is there any way or workaround to add fresnel to a material/object? I want to make a sort of cartoonish look with bright silhouette to objects. On other sofware I use a thin fresnel layer with a bright white, makes all objects look like they are back-illuminated and sand out from the background. Any way to achieve this on Twinmotion? I’ve been trying the standard materials and the closest I found is the “pearlescant” setting on the car painting materials, but of course it has only that colored pearlescent without any customization (both regarding color and thickness).