I’ve got a project that I want to get developing on that will take advantage of the motion controllers of the Vive, but I won’t have my Vive for a month or so (never got ahold of a developer Pre edition). I’d like to get started on it to start building the framework so that once the Vive arrives, I’m pretty much ready to go to sync up with the motion controller positions.
The project mostly ends up needing to just interact with physical objects (grab, rotate, translate them, etc), and I’d like to be able to have multiple input device support so people could interact either via Leap Motion or just utilizing their mouse to move a grabber around in space (think Surgeon Simulator).
However without having a Vive, I don’t really know how to start laying out my input and interaction framework to work with it. If it’s just as simple as getting a position and rotation of the controller then that’s not much concern, but I figured I’d ask before I waste a lot of time developing down one path that ends up not actually being viable.
In addition to this, are there any other tips that current Vive developers can share with us who haven’t gotten ours yet? Any hiccups you ran into, things you wish you knew before you started, etc.