Thankfully most of my project’s design will revolve around either standing in an open field, stationary, or involve just rotating on the spot. I may be cheating out of the more complex intricacies of room scale design :), but it does mean level design, locomotion and clipping are a nonissue for me.
I never actually thought about the headset being at different heights for different users. Interesting point though, at least when it comes to game balancing / collision systems.
I just got my leap motion in today so I’ll start fussing with that, but sounds good if it’s a similar execution path!
Awesome stuff, thanks!