Any tips to get started developing for Vive before hardware arrives?

Thankfully most of my project’s design will revolve around either standing in an open field, stationary, or involve just rotating on the spot. I may be cheating out of the more complex intricacies of room scale design :), but it does mean level design, locomotion and clipping are a nonissue for me.

I never actually thought about the headset being at different heights for different users. Interesting point though, at least when it comes to game balancing / collision systems.

I just got my leap motion in today so I’ll start fussing with that, but sounds good if it’s a similar execution path!

Awesome stuff, thanks!