I have a simple zombie shooter type game where the AI runs towards the player. I’m using the mobile mannequin as a placeholder for now. Once I get over 2 AI controlled players, it really drops my frame rates.
I want to have about 12 AI controlled players running towards the player, at the moment, this gives me about 6 FPS on my galaxy S3.
Is there anything I could do to make this happen? I’ve thought about creating my own characters but I’m not sure how much that would help.
oh dude i was already making a zombie shooter, you totally stole my idea :’( (just joking to break some ice)
i’m no expert here but still dont think characters are the issue here. having a dynamic light and/or multiple lights in your scene literally eats fps. also have you set your texture compressions accordingly?
when i was testing on 4.7 i had one custom char(4-5k tris) and 4-5 unreal mannequin(old blue) coming towards me. had around 20fps on my old buddy s2 so i might ask about your materials(i used unlit) and textures(1024 for chars, 512 for other stuff, purely diffuse, no normal). setting the only light source to dynamic totally killed the gameplay, 3fps -you’re lucky to have 6
I’m no expert either but I’ve moved on from the zombie idea, I just don’t think it’s doable to have a large number of AI controlled enemies running towards you.