Any tips on simplifying my Pawn Blueprints?

Hi everyone,

I am fairly new to Unreal Engine, and I wanted to try to build a box character, but I wanted to specifically make it possible to be modular, in case I wanted to allow players to have different sizes. So my solution was building static mesh panels for the box in combination with skeletal mesh hinges to connect everything through sockets. I get the feeling that with my current setup, I am doing things the long way around.

Another problem I also see in the future of making this modular is the box collision being the root. I am only doing that because every time I tried to use the collision on the box panels, the panels would fall off their sockets.

Are there any tips anyone would be willing to give me?

First of all - nice job there :slight_smile: I really like what you did!

Why is it not just a single skeletal mesh already containing all faces?

What should the modularity look like? Can’t you just scale the whole thing and change the textures? …or is there something else that I’m missing?

Also… why are you attaching all objects runtime (On Begin Play)? Can’t you set the connections directly in in the component details?