Hi everyone,
I am fairly new to Unreal Engine, and I wanted to try to build a box character, but I wanted to specifically make it possible to be modular, in case I wanted to allow players to have different sizes. So my solution was building static mesh panels for the box in combination with skeletal mesh hinges to connect everything through sockets. I get the feeling that with my current setup, I am doing things the long way around.
Another problem I also see in the future of making this modular is the box collision being the root. I am only doing that because every time I tried to use the collision on the box panels, the panels would fall off their sockets.
Are there any tips anyone would be willing to give me?
