I’m working on collision sounds for a Quest 2 game, but I noticed a long (~200ms) delay in the audio.
I managed to reduce it quite a bit by reducing the audio buffer size and count, but it’s still a little noticeable that it’s not synced to the visual impact.
I found this article which I’m yet to try: Low latency audio
I wondered if there were any other ways for certain sounds (only a small set of very short ones) to be played instantaneously.
If not then I’ll give the technique above a try, I’d just rather avoid modifying the engine if possible.