I posted this yesteday, but was lost in the forum downtime+data loss situation, so I shall post again!
I am a beginner to UE4, although not a complete beginner to programming and games development in general. I have spent the last couple of weeks watching all the official tutorial videos on youtube, and reading through the documentation, but the time has come where I want to get my hands dirty and actually attempt to make something cool.
So, I thought I would start by attempting to create some “Mario” inspired landscapes, the kind of thing I am talking about demonstrated well in the picture below:
Eg. so imagine fairly simple geometry, lots of rolling hills, bright cartoon shading + textures etc.
I suppose I am really looking for some pointers, so that I do not head off in completely the wrong direction. In my head, I have the following type of workfllow planned:
- model individual “parts” of landscape in 3d modelling software, including: add materials and textures + define uv’s etc
- import meshes + materials into UE4 as fbx files
- then literally drag and drop inside UE4 editor to combine/mix and match all the various meshes to form a complete level landscape
Would I be better off using the inbuilt UE4 terrain tools for any of this? They didn’t really seem suited to this type of “Mario” inspired level design (ie. they seems more appropriate for large, realistic open world landscapes instead, which is not what I am aiming for…).
Anyway, any tips or advice much appreciated.