Any thoughts about my simple grass field scene made with Quixel Megascans?

The two screenshots from google drive shows my work with Quixel Megascans. In my scene, which is just a field of grass for now, shows 104k instances of grass clumps with 2k textures (will be changed to 4k) with no cull distance at 120 fps at 100% screen percentage and about 64 fps at 200% screen percentage. I will be adding more but I just want some initial thoughts on the scene itself.

Please let me know if these links won’t work/ are blocked.

Screen percentage 100: https://drive.google/file/d/1Y9T…ew?usp=sharing

Screen percentage 200: https://drive.google/file/d/1baG…ew?usp=sharing

In my opinion the grass is a little bit too “dark” :slight_smile:
With a picture from a top view we can tell a little bit more about the look + add some terrain height variation (small hills), because then we can see how it behaves in “real” conditions :wink:

Thanks for your input,
Simple update:
https://drive.google/open?id=1eNUvK6vTZreNCz1IVVKD1PIa5hQ3geVZ
https://drive.google/open?id=1v6jM4xVfMsDzJtFexmsVtV4j0uAfAOJA
https://drive.google/open?id=1LLWcfTvVI83wC9FicEK0hSbRRgU6oWV6
https://drive.google/open?id=1Wo0DROjoGvleM_tGdHFwR3aalEGA1Cnw
https://drive.google/open?id=1RTra24PfohUv9zC1DFLg4iz4aWp759y3

I’m still working on foliage and the trees are from the Kite Demo but I’ll be making my own trees soon.

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