Any suggestions on "high volume" MH generation from scans?

I’m thinking about bringing a handheld 3D scanner to an upcoming event in the hopes of 3D scanning several friends and colleagues.

Assuming this results in a collection of 3D head scans, are there any suggestions as to ways that I can semi-automate the setup of the MH Plugin tools for a collection of imported heads to speed up the processing of these scans into MHC? Are any of the steps of asset creation and configuration exposed to BPs and/or python for widget development?

Thanks.

You’ll want to explore the Python API for functionality relating to what you need. I’m not familiar with the 3D scan workflow.

https://dev.epicgames.com/documentation/en-us/unreal-engine/python-api/?application_version=5.4

You just need an iPhone:)