Any suggestions how to 'vibrate' physics objects

Hi, Im working some something where I need some pebbles to vibrate and roll from a radial pulse… like a heavy object falling and causing little rocks on the ground to vibrate outward.
Any suggestions on how to approach this?
Thanks

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https://forums.unrealengine.com/deve…e-or-shake-xyz
https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/30897-shake-a-mesh