I have some Kismet action sequences that tell the HUD to pop up a GFx movie that shows a dialog window. My Kismet action sequence has a string variable DialogText containing what the character says. Later I started working on localization, and I added the localized string DialogText_Localized. Now what I would like to do is a localization export and copy DialogText into DialogText_Localized. As far as I can tell, there’s no easy way to do that, and the localization export function is buried deep in native code and I’d rather not mess with it.
Is there an easy way that you can think of (maybe packing all of the functionality into a brush?) that could iterate through sequences in the current level, and write their info to a text file?