Iron_G
(Iron_G)
March 11, 2018, 2:35pm
1
Tried hdr. Tried basic light. Tried post processing volume. Tried reflection sphere. And model still look like garbage (on light)
i think i miss something. Is there any guide to make powerful light ?
English are not my native, so i have hard time to understand light
ZacD
(ZacD)
March 11, 2018, 2:48pm
2
What does the model look like? Some screenshots would help.
A good asset is the most important part.
Then following PBR guidelines and using an appropriate material.
Finally comes lighting, part processing, possibly using an HDRI for lighting, etc.
Iron_G
(Iron_G)
March 11, 2018, 5:21pm
3
no. its secret. but my model do have texture from substance painter. and i export it successfully. (i disable sRGB in PBR too).
ZacD
(ZacD)
March 11, 2018, 6:00pm
4
Try using the Advanced_Lighting template that’s included under maps when you use the starter content with a new project. It’ll have a similar setup to Substance Painter.