Any recommended resources for making an online RTS in ue5?

I’m making an online RTS and I want to use UE5 for the engine. Although I’ve worked in video games for 15 years as a content designer and level Designer, I’m definitely getting into things I know very little about. Are there any resources anyone could recommend to help me out? I’ve been dissecting ‘Cropout’ but that doesn’t solve all my problems and there are things going on I don’t fully understand. I’m used to Unity and proprietary engines but Ive always had engineers working with me that solved the nuts and bolts. Is this feasible to go it alone or should I just save my money and hire someone who knows what they are doing? Thanks!

You can try Lyra project. It has many subsystems done and ready. Like lobby, multiplayer, hardware settings etc. Granted it is aimed at FPS games, but you can adopt it to RTS (imo less work than creating all those subsystems).

Lyra is not easy to understand, but it is mostly data driven, not code. You getting at quite complicated project (for first game) anyway.

Anyway Lyra or not, start very small. Limit scope of that RTS, make just few systems, like gui, selecting and moving units, not much more. And there is biggest trap: “comfort zone” do not drown yourself in stuff you know how to do. ie. level design. Go for things you do not know.

1 Like

It’s certainly possible to create one in UE5. It’s just that out of the YouTubers who made an series on creating one; nearly all of them had abandoned it, halfway through or it’s an complete one for UE4.

Or you could get an template off of Fab at an relatively cheap price and save yourself an few weeks of work. Kind of depends on exactly you’re looking for

1 Like