This is something that bugs me a lot recently. I use a lot of modular packs from the Marketplace, where all the assets have their own proprer collision. I use those packs for a reason; I can do whatever mesh, buildings, house I want (pretty much). But as soon as I click on “Convert to Static Mesh”, the collision is gone and I have to manually replace it. And this is really, really tedious.
I can’t imagine that such a power tool like UE cannot keep the previously set collision. Or am I missing something? Like a little box to check? A plugging? Or is my workflow wrong?
What would be the point of all those modular packages if you need to redo 30% of the work?