The Grass Tool with landscape is a very awesome feature in ue4. I wanted to ask if Epic has any plans to extend this to static mesh. I understand with this you don’t get collision compared to procedural foilage. Also maybe procedural foilage with mask textures for static mesh would be nice.
I am wondering how scattering of foilage will work for UE5 especially since import of high meshes would be a thing. Would landscape still be a feature or static mesh terrains would be the norm?