Any plans for a better lighting setup in the static mesh editor?

Hey,

Are there any plans to add more lighting options in the static mesh editor?
Currently it’s quite annoying that there is only 1 directional light, that you have to keep moving around just to see different parts of the model.
The skeletal mesh editor on the other hand has quite a nice lighting set up that allows you to at least view all the model with some ambient light etc.

sorry if this has already been added, I haven’t checked at home and I think we are on 4.7 here in the studio.

cheers

https://www.youtube.com/watch?v=I8WBF4AyAX4

ib this video he goes ove different forms of that issue and what u can do. dnt remember where at so

Hey,

Thanks for the reply. I think you may have misunderstood my question. sorry.
I meant the lighting set up in the editor that pops up when you double click on a static mesh in the content browser. where you assign collision and all that stuff. Currently there is 1 directional light that you can rotate around the object but that’s it.

i could import the static mesh into the scene, but it would be b nice to have decent lighting in the mesh editor

cheers