Any one else worried about how easy this all is now?

This is very much becoming true when releasing to a broader audience, and that is also when you have a sub model, where as before it was much more expensive. Now, some games might be very similar, providing for some an “easy” way to create something fast and even sell it. But when you mention Unity, lets consider that some games from that community also produced something like Ori and the Blindforest.

And honestly, looking at the many many projects presented here and on the stream, over twitter by some teams, than the only thing that prevents them to get exposure is, that from a certain standpoint “copy/paste its bad since they use assets from marketplace” are promoted (which in some instances I don’t feel that this is a bad thing, when gameplay is something which is created on their own). I rather talk about the fact that there are games coming along.

https://www.kickstarter.com/projects/descendentstudios/descent-underground/description