I’m working with a composer who is now branching out into sound engineering. He wants to know if I’m using FMOD or Wwise. Those names look really familiar, so I was thinking that maybe UDK and/or Unreal 3 already implemented FMOD and Wwise in its audio system. But maybe I’ve only seen FMOD and Wwise in other games and I’m imagining a connection to UDK/UE3.
Have any of you ever worked with those plugins? What do they do? If UDK doesn’t already implement them, what would those plugins add that UDK can’t already do?
I highly doubt I’m going to add a major sound upgrade this late in development, but this is just something I’d like to know more about.