Another small update showing the blend shapes in action controlled by the user.
The main reason why I didn’t create a UMG menu with sliders ( at least for now ) is that UMG works only when you’re in Play mode, so it becomes annoying to remember every time to hit the play button so you can modify the character in the scene.
Using this method you’re able to modify the character in both “non-play” mode and in play mode
PS: Female base character coming soon