Any nodes like Sequence, but plays only one in order by which it is triggered
1st time - If an enemy kills a player, then delay 3 seconds
2nd time - If an enemy kills a player, then delay 5 seconds
3rd time - If an enemy kills a player, then delay 10 seconds
That’s is exactly what I need, thank you very much.
Hi I tried using this but when my AI hits the player by touching, all the multinodes outputs are fired off at the same time.
A multigate node is exactly what you need!
I think it’s because the event keep on triggering.
To verify this you can print string after the event onCompHit, if you’ll see it fires many times then we have found the problem.