Any nodes like Sequence node, but plays only one in order by which it is triggered

Any nodes like Sequence, but plays only one in order by which it is triggered

For example

1st time - If an enemy kills a player, then delay 3 seconds

2nd time - If an enemy kills a player, then delay 5 seconds

3rd time - If an enemy kills a player, then delay 10 seconds

etc.

That’s is exactly what I need, thank you very much.

Hi I tried using this but when my AI hits the player by touching, all the multinodes outputs are fired off at the same time.

Hello MattStH!

A multigate node is exactly what you need!

I think it’s because the event keep on triggering.
To verify this you can print string after the event onCompHit, if you’ll see it fires many times then we have found the problem.