I asked a similar question months ago and it appeared back then that the general consensus was that Epic was bringing double precision to the coordinate system, however there doesn’t seem to be any mention of it anywhere anymore.
In fact, it used to be mentioned here in the Gameplay Framework section
but was since removed.
I don’t mean to go all Sherlock Holmes on Epic here. I’m immensely grateful for everything they create, but I would like to hear their more recent take on the topic of the Large World coordinate system.
I see some mentions of it in the source code on Github. Doubles instead of floats here, “large worlds” there, but I’m not competent enough to figure it out from the code.
Could a staff member perhaps respond and clarify whether or not it’s coming, or if not, then are you bringing back origin shifting?
Or perhaps someone more competent than me could deduce anything interesting from the source code?
Would be very happy to hear anything on the subject.
Thanks in advance, and thanks to Epic for this great engine!