I have my system highly partioned, and the partition I installed Unreal to is not large enough to hold the 40 to 50 gigs of Unreal, and the additional gigs compiling a project for the first time requires. (previous project was built on Windows, and I need to rebuild it for Linux)
I found ways of changing the DerivedDataCache’s location with:
If trying to move that folder would break the engine. I can just symlink it somewhere else. Is Unreal able to follow symlinks?